Menu:
The Menu animations are smooth and interesting.
The Menu for the settings seems to have some of the elements slightly off screen.
Gameplay:
WASD movement is standard which is good. Although crouching when on certain angles doesn't work like at the top of the ramp at the start. Even when crouching you still cannot make it through the gap that I assume you are meant to go through to progress. However I did find out that you might have meant for the player to go under the ramp instead of over which can be a small problem solving thing for the player to figure out.
Once you fall off the bridge you are NOT able to jump to get back on to the bridge , I'm guessing that maybe there is meant to be some sort of death zone there maybe.
Overall there isn't much here yet so I can only comment on what is there.
I would like to see where it goes in the future.
I do recommend having pickups for ammo , I am sure you already were going to implement such a thing anyway later on.
The level design is interesting , lots of different sized rooms , would be nice to have more different shaped rooms too.
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Menu: The Menu animations are smooth and interesting. The Menu for the settings seems to have some of the elements slightly off screen.
Gameplay: WASD movement is standard which is good. Although crouching when on certain angles doesn't work like at the top of the ramp at the start. Even when crouching you still cannot make it through the gap that I assume you are meant to go through to progress. However I did find out that you might have meant for the player to go under the ramp instead of over which can be a small problem solving thing for the player to figure out.
Once you fall off the bridge you are NOT able to jump to get back on to the bridge , I'm guessing that maybe there is meant to be some sort of death zone there maybe.
Overall there isn't much here yet so I can only comment on what is there. I would like to see where it goes in the future. I do recommend having pickups for ammo , I am sure you already were going to implement such a thing anyway later on.
The level design is interesting , lots of different sized rooms , would be nice to have more different shaped rooms too.
I wish you luck with the development of Faerius.